SimpleRect
Extends :: Shape :: Obj
A class that defines a rectangle with a position, width, and height. The position vector pos is at the center of the rectangle.
SimpleRect is a simplified version of Rect, that limits functionality in exchange for a smaller data footprint and faster functions.
The only limitation is in object rotation. You can rotate a SimpleRect, but its contains function and collision detection will not take the rotation into account.
Constructors
These functions are used to instantiate new instances of the SimpleRect class. Constructor functions must be preceded by the new keyword.
iio.SimpleRect( Vector position, Number: width, height )
iio.SimpleRect( Number x, y, width, height )
- creates a rectangle with the given position and dimensions. If the height is omitted, a square will be created with the width as its size.
- The default value for all parameters is 0.
//create a 60x60 square at canvas center var square = new iio.SimpleRect(io.canvas.center,60); //create a 40x60 rectangle at 0,0 var rect = new iio.SimpleRect(0,0,40,60);
Graphics Properties
The following properties can are attached by the iio Graphics Engine. Note that these properties are 'undefined' by default, so you must define them with their set functions or set their values directly.
Kinematics Properties
The following properties can are attached by the iio Kinematics Engine. Note that these properties are 'undefined' by default, so you must define them with their set functions or set their values directly.
Properties
The new data added by the SimpleRect class. These properties will always exist for an instantiated SimpleRect.
.width :: Number
- the width of this rectangle, measured in pixels.
//get a rectangle's width var w = rectangle.width;
.height :: Number
- the height of this rectangle, measured in pixels.
//get a rectangle's height var h = rectangle.height;
Graphics Functions
The following functions can are attached by the iio Graphics Engine.
.draw
.clearDraw
.fade
.fadeIn
.fadeOut
.setShadow
.setShadowColor
.setShadowBlur
.setShadowOffset
.setAlpha
.setStrokeStyle
.setLineWidth
.setFillStyle
.addImage
.createWithImage
.flipImage
.setImgOffset
.setImgSize
.setImgScale
.setImgRotation
.addAnim
.createWithAnim
.setAnim
.setAnimKey
.setAnimFrame
.nextAnimFrame
.playAnim
.stopAnim
Kinematics Functions
The following functions can are attached by the iio Kinematics Engine. Note that you must call the enableKinematics function before you can utilize any of these functions.
Functions
These functions are added by the SimpleRect class, and available to all instantiated SimpleRect objects.
.clone()
:: Returns SimpleRect
- returns a new SimpleRect with the same properties as this one. Makes a hard copy of the object.
.setSize( Vector size )
.setSize( Number: w, h )
:: Returns this
- sets the dimensions of this rectangle to the given width and height. The default value for both parameter is 0
//change the size of a rectangle rect.setSize(20,40);
.contains( Vector point )
.contains( Number: x, y )
:: Returns Boolean
- returns true if the given point is inside this rectangle. Returns false otherwise.
//alert when a rectangle clicked
io.canvas.addEventListener('mousedown', function(event){
if (rect.contains(io.getEventPosition(event)))
alert('you clicked the square');
});
.getTrueVertices()
:: Returns Array
- returns an array of Vec objects corresponding to this rectangles coordinates relative to canvas 0,0.
- NOTE: this is more like a getVertices method - it doesn't take the SimpleRect's rotation into account. If you need precise rectangle vertices, use Rect.
.top()
:: Returns Number
- returns the y-coordinate of the top of this rectangle relative to the application's (0,0) position, which is at the top left-hand corner of the base canvas by default.
//get the y-coordinate of the top of a rectangle var top = rect.top();
.right()
:: Returns Number
- returns the x-coordinate of the right side of this rectangle relative to the application's (0,0) position, which is at the top left-hand corner of the base canvas by default.
//get the x-coordinate of the right side of a rectangle var right = rect.right();
.bottom()
:: Returns Number
- returns the y-coordinate of the bottom of this rectangle relative to the application's (0,0) position, which is at the top left-hand corner of the base canvas by default.
//get the y-coordinate of the bottom of a rectangle var bottom = rect.bottom();
.left()
:: Returns Number
- returns the x-coordinate of the left side of this rectangle relative to the application's (0,0) position, which is at the top left-hand corner of the base canvas by default.
//get the x-coordinate of the left side of a rectangle var left = rect.left();